XPMP2
X-Plane multiplayer library 2 - using instancing
XPMP2::SoundSystem Member List

This is the complete list of members for XPMP2::SoundSystem, including all inherited members.

AddChn(SoundFile *pSnd, float vol, FMOD_CHANNEL *pChn=nullptr)XPMP2::SoundSystemprotected
EnumerateSounds(const char *prevName, const char **ppFilePath)XPMP2::SoundSystem
GetChn(uint64_t sndId)XPMP2::SoundSystemprotected
IsValid(uint64_t sndId)XPMP2::SoundSystemvirtual
LoadSoundFile(const std::string &_sndName, const std::string &_filePath, bool _bLoop, float _coneDir, float _conePitch, float _coneInAngle, float _coneOutAngle, float _coneOutVol)=0XPMP2::SoundSystempure virtual
mapChnXPMP2::SoundSystemprotected
mapSoundsXPMP2::SoundSystemprotected
Play(const std::string &sndName, float vol, const Aircraft &ac)=0XPMP2::SoundSystempure virtual
RemoveChn(uint64_t sndId)XPMP2::SoundSystemprotected
SetAllMute(bool bMute)=0XPMP2::SoundSystempure virtual
SetMasterVolume(float volMaster)=0XPMP2::SoundSystempure virtual
SetMute(uint64_t sndId, bool bMute)=0XPMP2::SoundSystempure virtual
SetPosOrientation(uint64_t sndId, const Aircraft &ac, bool bDoOrientation)=0XPMP2::SoundSystempure virtual
SetVolume(uint64_t sndId, float vol)=0XPMP2::SoundSystempure virtual
SoundSystem()XPMP2::SoundSysteminline
Stop(uint64_t sndId)=0XPMP2::SoundSystempure virtual
Unpause(uint64_t sndId)=0XPMP2::SoundSystempure virtual
Update()=0XPMP2::SoundSystempure virtual
~SoundSystem()XPMP2::SoundSysteminlinevirtual