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    XPMP2
    
   X-Plane multiplayer library 2 - using instancing 
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Base class for sound systems, practically empty. More...
#include <Sound.h>
 Inheritance diagram for XPMP2::SoundSystem:Public Member Functions | |
| SoundSystem () | |
| Construtor.  More... | |
| virtual | ~SoundSystem () | 
| Destructor.  More... | |
| virtual bool | LoadSoundFile (const std::string &_sndName, const std::string &_filePath, bool _bLoop, float _coneDir, float _conePitch, float _coneInAngle, float _coneOutAngle, float _coneOutVol)=0 | 
| Loads a sound file so it becomes ready to play.  More... | |
| const char * | EnumerateSounds (const char *prevName, const char **ppFilePath) | 
| Enumerate all loaded sounds.  More... | |
| virtual uint64_t | Play (const std::string &sndName, float vol, const Aircraft &ac)=0 | 
| Play a new sound, returns an id for that sound.  More... | |
| virtual void | Unpause (uint64_t sndId)=0 | 
| Unpause a sound, which got started in a paused state to avoid crackling.  More... | |
| virtual void | Stop (uint64_t sndId)=0 | 
| Stop the sound.  More... | |
| virtual void | SetPosOrientation (uint64_t sndId, const Aircraft &ac, bool bDoOrientation)=0 | 
| Update sound's position and orientation.  More... | |
| virtual void | SetVolume (uint64_t sndId, float vol)=0 | 
| Set sound's volume.  More... | |
| virtual void | SetMute (uint64_t sndId, bool bMute)=0 | 
| Mute the sound (temporarily)  More... | |
| virtual void | Update ()=0 | 
| Any updates to be done at the end of the frame.  More... | |
| virtual void | SetMasterVolume (float volMaster)=0 | 
| Set Master Volume, effectively a multiplicator to SetVolume()  More... | |
| virtual void | SetAllMute (bool bMute)=0 | 
| Mute all sounds (temporarily)  More... | |
| virtual bool | IsValid (uint64_t sndId) | 
| Is the sound id available?  More... | |
Protected Member Functions | |
| std::pair< uint64_t, SoundChannel * > | AddChn (SoundFile *pSnd, float vol, FMOD_CHANNEL *pChn=nullptr) | 
| Add one more channel, returning the newly created id.  More... | |
| SoundChannel * | GetChn (uint64_t sndId) | 
Return the SoundChannel object for a given id, or nullptr if not found.  More... | |
| void | RemoveChn (uint64_t sndId) | 
| Remove a channel from out tracking.  More... | |
Protected Attributes | |
| mapSoundPtrTy | mapSounds | 
| Map of all sounds, indexed by a sound name (type)  More... | |
| std::map< uint64_t, SoundChannel > | mapChn | 
| Keeps track of currently playing sounds, their key serving as id.  More... | |
Base class for sound systems, practically empty.
      
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  inline | 
Construtor.
      
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  inlinevirtual | 
Destructor.
      
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  protected | 
Add one more channel, returning the newly created id.
| const char * XPMP2::SoundSystem::EnumerateSounds | ( | const char * | prevName, | 
| const char ** | ppFilePath | ||
| ) | 
Enumerate all loaded sounds.
      
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  protected | 
Return the SoundChannel object for a given id, or nullptr if not found. 
      
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  virtual | 
Is the sound id available?
Reimplemented in XPMP2::SoundSystemFMOD.
      
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  pure virtual | 
Loads a sound file so it becomes ready to play.
Implemented in XPMP2::SoundSystemFMOD, and XPMP2::SoundSystemXP.
      
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  pure virtual | 
Play a new sound, returns an id for that sound.
Implemented in XPMP2::SoundSystemFMOD, and XPMP2::SoundSystemXP.
      
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  protected | 
Remove a channel from out tracking.
      
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  pure virtual | 
Mute all sounds (temporarily)
Implemented in XPMP2::SoundSystemFMOD, and XPMP2::SoundSystemXP.
      
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  pure virtual | 
Set Master Volume, effectively a multiplicator to SetVolume()
Implemented in XPMP2::SoundSystemFMOD, and XPMP2::SoundSystemXP.
      
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  pure virtual | 
Mute the sound (temporarily)
Implemented in XPMP2::SoundSystemFMOD, and XPMP2::SoundSystemXP.
      
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  pure virtual | 
Update sound's position and orientation.
Implemented in XPMP2::SoundSystemFMOD, and XPMP2::SoundSystemXP.
      
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  pure virtual | 
Set sound's volume.
Implemented in XPMP2::SoundSystemFMOD, and XPMP2::SoundSystemXP.
      
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  pure virtual | 
Stop the sound.
Implemented in XPMP2::SoundSystemFMOD, and XPMP2::SoundSystemXP.
      
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  pure virtual | 
Unpause a sound, which got started in a paused state to avoid crackling.
Implemented in XPMP2::SoundSystemFMOD, and XPMP2::SoundSystemXP.
      
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  pure virtual | 
Any updates to be done at the end of the frame.
Implemented in XPMP2::SoundSystemFMOD, and XPMP2::SoundSystemXP.
      
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  protected | 
Keeps track of currently playing sounds, their key serving as id.
      
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  protected | 
Map of all sounds, indexed by a sound name (type)