XPMP2
X-Plane multiplayer library 2 - using instancing
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This is the complete list of members for XPMP2::SoundSystemXP, including all inherited members.
AddChn(SoundFile *pSnd, float vol, FMOD_CHANNEL *pChn=nullptr) | XPMP2::SoundSystem | protected |
AllChnSetVol() | XPMP2::SoundSystemXP | protected |
bAllMuted | XPMP2::SoundSystemXP | protected |
ChnSetVol(const SoundChannel &chn) | XPMP2::SoundSystemXP | protected |
EnumerateSounds(const char *prevName, const char **ppFilePath) | XPMP2::SoundSystem | |
GetChn(uint64_t sndId) | XPMP2::SoundSystem | protected |
IsValid(uint64_t sndId) | XPMP2::SoundSystem | virtual |
LoadSoundFile(const std::string &_sndName, const std::string &_filePath, bool _bLoop, float _coneDir, float _conePitch, float _coneInAngle, float _coneOutAngle, float _coneOutVol) override | XPMP2::SoundSystemXP | virtual |
mapChn | XPMP2::SoundSystem | protected |
mapSounds | XPMP2::SoundSystem | protected |
Play(const std::string &sndName, float vol, const Aircraft &ac) override | XPMP2::SoundSystemXP | virtual |
PlayCallback(void *inRefcon, FMOD_RESULT status) | XPMP2::SoundSystemXP | protectedstatic |
RemoveChn(uint64_t sndId) | XPMP2::SoundSystem | protected |
SetAllMute(bool bMute) override | XPMP2::SoundSystemXP | virtual |
SetMasterVolume(float volMaster) override | XPMP2::SoundSystemXP | virtual |
SetMute(uint64_t sndId, bool bMute) override | XPMP2::SoundSystemXP | virtual |
SetPosOrientation(uint64_t sndId, const Aircraft &ac, bool bDoOrientation) override | XPMP2::SoundSystemXP | virtual |
SetVolume(uint64_t sndId, float vol) override | XPMP2::SoundSystemXP | virtual |
SoundSystem() | XPMP2::SoundSystem | inline |
SoundSystemXP() | XPMP2::SoundSystemXP | |
Stop(uint64_t sndId) override | XPMP2::SoundSystemXP | virtual |
Unpause(uint64_t sndId) override | XPMP2::SoundSystemXP | virtual |
Update() override | XPMP2::SoundSystemXP | inlinevirtual |
volMaster | XPMP2::SoundSystemXP | protected |
~SoundSystem() | XPMP2::SoundSystem | inlinevirtual |
~SoundSystemXP() override | XPMP2::SoundSystemXP | inline |