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XPMP2
X-Plane multiplayer library 2 - using instancing
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Definition of how sound is handled based on dataRef values (type) More...
Public Attributes | |
| float(Aircraft::* | pVal )() const = nullptr |
| Function return the value to observe, typically a dataRef value. More... | |
| bool | bSndLoop = true |
Sound to be played in a loop while value is large than valMin? Otherwise a single sound upon detection of a change of value. More... | |
| float | valMin = NAN |
Sound to be played if *pVal > valMin More... | |
| float | valMax = NAN |
Only used to control volume, which raises for *pVal between valMin and valMax More... | |
Definition of how sound is handled based on dataRef values (type)
| bool XPMP2::SoundDefTy::bSndLoop = true |
Sound to be played in a loop while value is large than valMin? Otherwise a single sound upon detection of a change of value.
| float(Aircraft::* XPMP2::SoundDefTy::pVal) () const = nullptr |
Function return the value to observe, typically a dataRef value.
| float XPMP2::SoundDefTy::valMax = NAN |
Only used to control volume, which raises for *pVal between valMin and valMax
| float XPMP2::SoundDefTy::valMin = NAN |
Sound to be played if *pVal > valMin